Starting the game design experience in class, we start to work with Unity and coding. We are given a Flappy Bird template to add our own designs and modifications. I think Unity is a well made game engine especially to learn coding and other advanced game design techniques. Unity is a cross-platform game engine developed by Unity Technologies, which is used to develop three dimensional or two dimensional video games and simulations. This engine is used to create full playable games. If you have all the skills you can put together graphics, sounds, and a fully animated game! With Unity you have separate scripts that are assigned to some assets in your game that allow you to do things like move forward, jump, restart, and other game necessities. This is used with c# which is an object oriented programming language. This game engine caught my attention because it was such a fun learning experience creating my own game even if I needed to watch the tutorials and ask for help because I would get stuck. Unity is the leading global game industry software. Most games are made with Unity than any other game technology. 5 billion people have downloaded Unity and there are 2.4 Billion unique mobile devices running made with Unity.
Summary ~ Unity - Most used game engine ~ Two Dimensional or Three Dimensional ~ also contains c# ~Can make fully playable games Work Cited: “Why Is Unity so Popular for Videogame Development?” Design a Game, 9 Feb. 2017, https://designagame.eu/2013/12/unity-popular-videogame-development/ “What Is C#? - Definition from WhatIs.com.” SearchWinDevelopment, searchwindevelopment.techtarget.com/definition/C. "fast facts" Unity https://unity3d.com/public-relations
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The past week in game design we've been experimenting with fuse. Fuse is a program that allows you to easily create your own character. Its a simple design of a character, Then after that we use photo shop to alter the clothing or skin of the character. After we skin the character we put it into Mixamo which would animate your character doing an action. I believe that the Mixamo was the most interesting technique and it really intrigued me. I enjoyed the way the characters would move and how long it would take to make your own action. I think its important to know that the creation of a game is not easy, but I feel its very rewarding if you finish a very well designed game. Its important to know simple short cuts like using fuse to create a character instead of making one from scratch. Its just time saving and easier. When you animate and develop new techniques for character production would be known as Rigging. It is very time consuming, tedious, and difficult that's why they make so much money doing so.
Trail Blazzers is a board game that my partners and I have started on in class. Last week i had to finish up the pieces for my game. I have now started to create the dice for my game in 3ds Max. I've learned that its pretty difficult to make an eight sided dice in 3ds Max. I tried to use the Hedra in the standard materials, but it wouldn't let me add segment lines so I could edit the sides in. I tried asking Mr. B if he knew how to add them but he had no clue either, Then giving me the idea to just Boolean two prisms to each other and use that. I think its important to understand that sometimes the hard way to do something is the best way. I learned that the easy way to create the dice wasn't going to work out. I also learned that you can use the soft select to make the numbers on the dice nice and smooth when the get printed.
-started a new board game -dont have to do the easy way for everything -experimenting with new techniques In this unit of my game design class we are learning about pitches. The pitches we are designing are supposed to revolve around Upgrade the Electric Grid, Durham-Orange Lightrail System, Changing City Skyline,Duke Beltline Trail. My pitch was about an old lady having a heart attack and having to race to the UNC hospital through the Durham to Orange Lightrail to save her and along the way you acquire advantages and disadvantages to yourself or other players. I thought this unit was very educational and was a very good way for me to understand pitches and GDDs. The video about GDDs taught me a lot about what type of content is needed in one. Its important to understand how long the process is and how difficult creating a GDD is and how to organize one, so you don't just jump into something thinking its going to be easy when it actually takes a lot of time and effort to create a game. I enjoyed creating the one page GDD with my own game idea. It was a very good learning experiment. I hope to learn more about creating my own game professionally.
-Learning about game design pitches -Informational pitch -Organizing a GDD can be difficult In this unit we discussed how to apply for a job. I thought this was an interesting topic and it really caught my attention because I know this is a skill I'm going to use when I get older. In this activity we learned how to create a resume, and a cover letter for a company. We used the website https://www.gamasutra.com/ to find a job relating to games/game design. After, we would create a cover letter for that specific job title. I thought this activity was both educational and entertaining. I thought the idea of us finding our own job and "applying" for it was very creative. As a sophomore I feel like this activity helped me have a greater understand about how to find and apply for a job that I am qualified for. It gave me enough experience to be able to do this in real life and apply for a real job when I am ready.
-creating a fake resume & cover letter for job was a creative idea -activity that helped me understand real world responsibilities |
AuthorLea Christofferson, sophomore at DSA in Game art design. I will be sharing my thoughts and ideas on this page about my experiences in GAD. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools"; includes archive links AND appropriate categories ArchivesCategories |