Trail Blazzers is a board game that my partners and I have started on in class. Last week i had to finish up the pieces for my game. I have now started to create the dice for my game in 3ds Max. I've learned that its pretty difficult to make an eight sided dice in 3ds Max. I tried to use the Hedra in the standard materials, but it wouldn't let me add segment lines so I could edit the sides in. I tried asking Mr. B if he knew how to add them but he had no clue either, Then giving me the idea to just Boolean two prisms to each other and use that. I think its important to understand that sometimes the hard way to do something is the best way. I learned that the easy way to create the dice wasn't going to work out. I also learned that you can use the soft select to make the numbers on the dice nice and smooth when the get printed.
-started a new board game -dont have to do the easy way for everything -experimenting with new techniques
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In this unit of my game design class we are learning about pitches. The pitches we are designing are supposed to revolve around Upgrade the Electric Grid, Durham-Orange Lightrail System, Changing City Skyline,Duke Beltline Trail. My pitch was about an old lady having a heart attack and having to race to the UNC hospital through the Durham to Orange Lightrail to save her and along the way you acquire advantages and disadvantages to yourself or other players. I thought this unit was very educational and was a very good way for me to understand pitches and GDDs. The video about GDDs taught me a lot about what type of content is needed in one. Its important to understand how long the process is and how difficult creating a GDD is and how to organize one, so you don't just jump into something thinking its going to be easy when it actually takes a lot of time and effort to create a game. I enjoyed creating the one page GDD with my own game idea. It was a very good learning experiment. I hope to learn more about creating my own game professionally.
-Learning about game design pitches -Informational pitch -Organizing a GDD can be difficult |
AuthorLea Christofferson, sophomore at DSA in Game art design. I will be sharing my thoughts and ideas on this page about my experiences in GAD. The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools"; includes archive links AND appropriate categories ArchivesCategories |